boost::compute::opengl_renderbuffer
// In header: <boost/compute/interop/opengl/opengl_renderbuffer.hpp> class opengl_renderbuffer : public boost::compute::memory_object { public: // construct/copy/destruct opengl_renderbuffer(); explicit opengl_renderbuffer(cl_mem, bool = true); opengl_renderbuffer(const context &, GLuint, cl_mem_flags = read_write); opengl_renderbuffer(const opengl_renderbuffer &); opengl_renderbuffer & operator=(const opengl_renderbuffer &); ~opengl_renderbuffer(); // public member functions GLuint get_opengl_object() const; cl_gl_object_type get_opengl_type() const; };
A OpenCL buffer for accessing an OpenGL renderbuffer object.
opengl_renderbuffer
public
construct/copy/destructopengl_renderbuffer();Creates a null OpenGL renderbuffer object.
explicit opengl_renderbuffer(cl_mem mem, bool retain = true);Creates a new OpenGL renderbuffer object for
mem
. opengl_renderbuffer(const context & context, GLuint renderbuffer, cl_mem_flags flags = read_write);
Creates a new OpenGL renderbuffer object in context
for renderbuffer
with flags
.
See the documentation for clCreateFromGLRenderbuffer() for more information.
opengl_renderbuffer(const opengl_renderbuffer & other);Creates a new OpenGL renderbuffer object as a copy of
other
. opengl_renderbuffer & operator=(const opengl_renderbuffer & other);Copies the OpenGL renderbuffer object from
other
. ~opengl_renderbuffer();Destroys the OpenGL buffer object.
opengl_renderbuffer
public member functionsGLuint get_opengl_object() const;
Returns the OpenGL memory object ID.
See the documentation for clGetGLObjectInfo() for more information.
cl_gl_object_type get_opengl_type() const;
Returns the OpenGL memory object type.
See the documentation for clGetGLObjectInfo() for more information.